FatherNitwit Fixed event_waypoint in quests
FatherNitwit Refactored a lot of NPC pathing code (no functional changes)
FatherNitwit Added zone flagging concepts/enforcement
FatherNitwit Added *commands #flags, #flagedit
FatherNitwit Added quest functions: set_zone_flag, has_zone_flag, clear_zone_flag
Required SQL: CREATE TABLE zone_flags ( charID int NOT NULL, zoneID int NOT NULL, PRIMARY KEY(charID,zoneID) ); ALTER TABLE zone ADD flag_needed VARCHAR(128) NOT NULL DEFAULT '';
FatherNitwit Added #reloadstatic to reload doors, objects, zone points, etc... (zone in/out required)
FatherNitwit Fixed mobs to buff their friends, not their enemies.
FatherNitwit Allow support for quests on charmed NPCs.
FatherNitwit Changed quest timers to be tied to the specific NPC, instead of the name being zone global.
FatherNitwit Fixed quest global expiration times... durations should be accurate now.
FatherNitwit Re-enabled Y (year) expiration times, and added a 'F' time to say it dosent expire.
FatherNitwit Removed doors from shared memory.
FatherNitwit Hopefully fixed pottery firing in kilns.
FatherNitwit Fixed Levitate.
FatherNitwit Removed some worthless fields.
FatherNitwit Rewrote all the pet creation code to be based on npc_types
FatherNitwit Completely changed the pets table.
You prolly want to run:
DROP TABLE pets;
You must load up the SQL in Sql-Files/pets.sql
the new pets sql assumes NPC IDs 500-700 are free, so edit them as needed.
ALTER TABLE npc_types DROP fixedz;
FatherNitwit Fixed the issue where maxed out factions cannot be raised/lowered
FatherNitwit Changed faction hits to properly ignore illusions.
FatherNitwit Fixed an issue with converted chars and corrupt AAs. (not fully resolved)
FatherNitwit Fixed the issue with mobs not pathing after respawning.
FatherNitwit added USE_RACE_CLASS_XP_MODS (disabled by default) to features.h
FatherNitwit These fields are not used:
ALTER TABLE zone_points DROP keep_x;
ALTER TABLE zone_points DROP keep_y;
Doodman Found additional world opcodes
Doodman Updated char select struct
FatherNitwit just some SQL updates you should run to make the recent aggro changes less annoying.
UPDATE npc_types SET _INT=80 WHERE _INT=75;
UPDATE npc_types SET _INT=60 WHERE _INT=80 AND ( bodytype=3 OR bodytype=8);
ALTER TABLE npc_types CHANGE _INT _INT mediumint(8) unsigned NOT NULL default '80';
FatherNitwit Fixed a crash in the map code
FatherNitwit Tweaked mob usage of d_meele_texture*
FatherNitwit Changed most double prescision operations to single prescision.
FatherNitwit Fixed waypoint ID limit (was 65535).
FatherNitwit Implemented the #wpinfo command
FatherNitwit Fixed the broken server side filters (reworked entirely).
FatherNitwit Refactored damage code to be more consistent between PCs and NPCs.
FatherNitwit Changed spell damage mechanism slightly to better utilize runes.
FatherNitwit Tweaked a bit of illusion code to be more versitile.
FatherNitwit Fixed AA storage in the player profile.
FatherNitwit Fixed a lot of GCC 4.0 and 64 bit problems. Should build under both better now.
FatherNitwit Fixed mob int loading.
FatherNitwit Fixed Client->NPC->Client riposte.
FatherNitwit added quest::attacknpc and quest::attacknpctype
FatherNitwit Cleaned up usage of Appearance in the code
FatherNitwit Fixed faction ally checking for npc->npc faction
FatherNitwit Removed some stupid rules reguarding npc aggro
FatherNitwit Fixed some faction issues with aggro, guards should work reliably now.
FatherNitwit Fixed incorrect usage of EXPMod variable.
FatherNitwit Hopefully fixed bard instruments.
FatherNitwit Fixed crash when loading DoD+ spells_us.txt file
FatherNitwit Rewrote a ton of the perl parser internals to suck less.
FatherNitwit Reworked a bit of netcode to minimize chances of #opcode crashing.
FatherNitwit Actually loaded luclin attributes from DB.
FatherNitwit Added npc stats to npc_types and use them.
ALTER TABLE npc_types ADD STR MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD STA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD DEX MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD AGI MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD _INT MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD WIS MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD CHA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
FatherNitwit Inverted XY coordinates on in zone objects and ground spawns.
FatherNitwit Maybe fixed quests setting a waypoint in EVENT_WAYPOINT
ALTER TABLE ground_spawns ADD temp_x float NOT NULL;
UPDATE ground_spawns SET temp_x=min_x;
UPDATE ground_spawns SET min_x=min_y;
UPDATE ground_spawns SET min_y=temp_x;
UPDATE ground_spawns SET temp_x=max_x;
UPDATE ground_spawns SET max_x=max_y;
UPDATE ground_spawns SET max_y=temp_x;
ALTER TABLE ground_spawns DROP temp_x;
ALTER TABLE object ADD temp_x float NOT NULL;
UPDATE object SET temp_x=xpos;
UPDATE object SET xpos=ypos;
UPDATE object SET ypos=temp_x;
ALTER TABLE object DROP temp_x;
FatherNitwit Reworked quest signaling implementation to be less dumb. Also exported SignalNPC to perl.
FatherNitwit Implemented a missing bard AE DOT spell type.
FatherNitwit Fixing a few issues with windows compiles and corpses.
FatherNitwit Added missing packet for player death to create a corpse.
FatherNitwit Fixed loot error case client hang, reported by Yablargo
FatherNitwit Fixed coin trading bug reported by Windcatcher
FatherNitwit Fixed adventure merchants
FatherNitwit Made temp merchant lists clear on world boot.
FatherNitwit Fixed some shared memory issues on windows.
FatherNitwit exported some more mob methods to perl.
Doodman Found most of the missing guild opcodes, except the manage ones.
Doodman Moved guildlist to shared mem (ick) since zone now sends it too.
Doodman Need to implement a way to recover the functionality of dynamicly
adding/removing guilds with the shared mem solution
FatherNitwit Added range check for all combat abilities (reported by LoOsEr)
FatherNitwit Fixed gaining AA exp (buying still broken)
FatherNitwit Fixed weapon procs
FatherNitwit Added looting messages (links to come later)
FatherNitwit Fixed instant spells acting like DoTs
--* Version Changed to 0.6.2DR1 ---
FatherNitwit Adding database support for both eye colors and beard type.
ALTER TABLE npc_types ADD luclin_eyecolor2 int(10) unsigned NOT NULL default '1' AFTER luclin_eyecolor;
ALTER TABLE npc_types ADD luclin_beard int(10) unsigned NOT NULL default '0' AFTER luclin_beardcolor;
FatherNitwit Work on eqextractor to support the newest patch.
FatherNitwit Worked on spawn struct to identify the remaining missing fields.
FatherNitwit Added initial fix for the shared bank dupe.
FatherNitwit Fixed $wp in EVENT_WAYPOINT
FatherNitwit added #aggro to query aggro checking info for mobs.
FatherNitwit fixed a couple strange things in the aggro code.
FatherNitwit Untested fix for zone point wildcards in GetClosestZone*
FatherNitwit Fix some stuff related to zoning process.
update zone set min_status=0 where min_status is null;
update zone set min_level=0 where min_level is null;
alter table zone change min_status min_status tinyint(3) unsigned default 0 NOT NULL;
alter table zone change min_level min_level tinyint(3) unsigned default 0 NOT NULL;
alter table zone change long_name long_name text NOT NULL DEFAULT '';
FatherNitwit Theoretically fixed a no-drop trading bug.
... Lots of work on 5/12/05 patch ...
FatherNitwit A bunch of work on ranged attacks and attack timers.
FatherNitwit Fixed issue with the first time a new char gains exp.
FatherNitwit Fixed delete character at char select.
FatherNitwit Fixed fizzle messages.
FatherNitwit Fixed /goto and other cross-zone player teleporting.
FatherNitwit Initial work on making arrows show up when shot.
LethalEncounter Fixed compile errors on Windows
LethalEncounter Fixed guild crash bug while logging in
LethalEncounter Fixed most of the guild commands
Cofruben Fixed possible crashes using #npscpawn command.
Cofruben Added a few more cheat locators.
FatherNitwit Reworked zone in code to make it more closely match live's ordering.
FatherNitwit Fixed up stream factory problem with dynamic zones.
FatherNitwit Added detailed connecting debugging.
FatherNitwit Work on custom titles.
FatherNitwit Completely rewrote zoning code to make sense.
FatherNitwit Fixed some discipline related effects
FatherNitwit Fixed archery hit chance cap (was 47%)
FatherNitwit Initial title system implementation
FatherNitwit Gave berserkers some of their special abilities
FatherNitwit Initial work on raid system, lots to do still.
FatherNitwit Found leadership AAs in the player profile and update packet
FatherNitwit Enforce attack timer constraints on ranged weapons
FatherNitwit (seq) Located crystal counters in the player profile
FatherNitwit (image) Many of the following changes were written or inspired by GuildWars code
FatherNitwit Enforce reuse timers for combat abilities & instill doubt
FatherNitwit Enforce class and range checks on service providing NPCs
FatherNitwit Enforce item slots containing proper items
FatherNitwit Enforce range checking on ranged weapons better
FatherNitwit Made /hideme persistent across zoning
FatherNitwit Finally fixed no drop items in tradeskill containers for real this time I hope.
Required SQL (added to upgrade.sql):
ALTER TABLE account ADD hideme TINYINT NOT NULL DEFAULT 0;
FatherNitwit Fixed guild member list struct, identified more fields of it (showeq)
FatherNitwit (bUri) Fixed attack code with non-weapons and h2h weapons.
FatherNitwit Split zone fog types into seperate DB fields.
FatherNitwit Differentiated between guild and player tributes.
Required SQL: utils/0.6.1-upgrade.sql (will be updated until release)
Doodman Fixed charges/quantity
Doodman Fixed IsStackable()
Doodman Fixed some empty Handle() functons.
Doodman Added instance level nodrop.
alter table inventory add instnodrop tinyint(1) unsigned default 0 not null;
Doodman Merged source (FNW changes) in to LiveCompat
Doodman SendItemPacket's are now sent deflated (speeds up merchants)
Doodman Combining is now turned on in makefile.perl for zone
Doodman Fixed world to notice zone drops immediately
Doodman Guild_MOTD and bulk door packets are now sent deflated
Doodman New item structure is in:
Items are preserialized in the database (utils/serialize_items.pl)
Item fields names in item struct exactly match the dn
Item fields now match the dump from (utils/load_13thfloor_items.pl)
Item table convert script: utils/items-0.6.0-DR2-0.6.1-DR1-convert.sql
FatherNitwit Disable sleep() in perl, it is bad news.
FatherNitwit Fixed guild MOTD at login (hopefully).
FatherNitwit Fixed minor security problem in SQL logging.
FatherNitwit Added error reporting to waypoint editing commands.
FatherNitwit Reworked client packet handling to use opcode dispatch
routines, which is paving the way for dynamic opcodes.
FatherNitwit Fixed rogue-like skill training (sneak, etc..)
FatherNitwit Added spawn_limit field to spawnentry and npc_types
which represent the maximum number of that npc_type which can spawn
from that spawn group/in that zone overall. 0