doors

Column

Data Type

Description

id

int

Unique Entry Identifier

doorid

smallint

Unique Door Identifier

zone

varchar

Zone Short Name

version

smallint

Zone Version: -1 For All

name

varchar

This is the name of the door, such as 'IT11161' or 'POPCREATE501', for names of objects you can see.

pos_y

float

Door Y Coordinate

pos_x

float

Door X Coordinate

pos_z

float

Door Z Coordinate

heading

float

Door Heading Coordinate

opentype

smallint

Door Open Type

guild

smallint

Guild Identifier

lockpick

smallint

Lockpicking Skill Required: -1 = Unpickable

keyitem

int

Item Identifier

nokeyring

tinyint

No Key Ring: 0 = False, 1 = True

triggerdoor

smallint

Trigger Door: 0 For Current Door or use a Unique Door Identifier

triggertype

smallint

Trigger Type: 1 = Open a Type 255 door, 255 = Will Not Open

disable_timer

tinyint

Disable Timer

doorisopen

smallint

Door Is Open: 0 = False, 1 = True

door_param

int

Door Parameter

dest_zone

varchar

Zone Short Name

dest_instance

int

Destination Instance

dest_x

float

Destination X Coordinate

dest_y

float

Destination Y Coordinate

dest_z

float

Destination Z Coordinate

dest_heading

float

Destination Heading Coordinate

invert_state

int

This column will basically behave like such: if the door has a click type and it is to raise up like a door, it will be raised on spawn of the door. Meaning it is inverted. Another example: If a Door Open Type is set to a spinning object on click, you could set this to 1 to have the door be spinning on spawn.

incline

int

Incline

size

smallint

Size

buffer

float

Unused

client_version_mask

int

Client Version Mask

is_ldon_door

smallint

Is LDoN Door: 0 = False, 1 = True