traps

Column

Data Type

Description

id

int

Unique Trap Identifier

zone

varchar

Zone Short Name

version

smallint

Version: -1 For All

x

int

X Coordinate

y

int

Y Coordinate

z

int

Z Coordinate

chance

tinyint

Chance: 0 = None, 100 = Always

maxzdiff

float

Max Z Difference

radius

float

Trap Radius

effect

int

Trap Type

effectvalue

int

Effect Value: (Based on Trap Type) 0 = Spell Identifier, 1 = Radius, 2 = NPC Type Identifier, 3 = NPC Type Identifier, 4 = Minimum Damage

effectvalue2

int

Effect Value 2: (Based on Trap Type) 0 = Unused, 1 = (0 = Everything Will Aggro, 1 = Only KoS Will Agro), 2 = Number of NPCs, 3 = Number of NPCs, 4 = Maximum Damage

message

varchar

Message

skill

int

Skill Required

level

mediumint

Level

respawn_time

int

Respawn Timer in Seconds

respawn_var

int

Random Respawn Timer Variance in Seconds

triggered_number

tinyint

Triggered Member

group

tinyint

Group

despawn_when_triggered

tinyint

Despawn When Triggered: 0 = False, 1 = True

undetectable

tinyint

Undetectable: 0 = False, 1= True