Client Methods

Perl
Lua
$client->AccountID()
$client->AccountName()
$client->AddAAPoints(uint32 points)
$client->AddAlternateCurrencyValue(uint32 currency_id, int32 amount)
$client->AddCrystals(uint32 radiant_count, uint32 ebon_count)
$client->AddEXP(uint32 experience_points)
$client->AddLevelBasedExp(uint8 exp_percentage, uint8 max_level = 0, bool ignore_mods = false)
$client->AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client)
$client->AddPVPPoints(uint32 points)
$client->AddSkill(int skill_id, uint16 value)
$client->Admin()
$client->AssignTask(int task_id, int npc_id, [bool enforce_level_requirement = false])
$client->AssignToInstance(uint16 instance_id)
$client->AutoSplitEnabled()
$client->BreakInvis()
$client->CalcPriceMod(mob*, [bool reverse = false])
$client->CanHaveSkill(int skill_id)
$client->ChangeLastName(string last_name)
$client->CharacterID()
$client->CheckIncreaseSkill(int skill_id, int chance_modifier = 0)
$client->CheckSpecializeIncrease(uint16 spell_id)
$client->ClearCompassMark()
$client->ClearZoneFlag(uint32 zone_id)
$client->Connected()
$client->DecreaseByID(uint32 type, unit8 amount)
$client->DeleteItemInInventory(int16 slot_id, [int8 quantity = 0], [bool client_update = false])
$client->Disconnect()
$client->DropItem(int16 slot_id)
$client->Duck()
$client->Escape()
$client->ExpeditionMessage(int expedition_id, string message)
$client->FailTask(int task_id)
$client->FindMemmedSpellBySlot(int slot)
$client->ForageItem()
$client->GMKill()
$client->GetAAExp()
$client->GetAALevel(uint32 aa_skill_id)
$client->GetAAPercent()
$client->GetAAPoints()
$client->GetAccountFlag(string flag)
$client->GetAggroCount()
$client->GetAllMoney()
$client->GetAlternateCurrencyValue(uint32 currency_id)
$client->GetAnon()
$client->GetAugmentAt(uint32 slot, uint32 aug_slot)
$client->GetAugmentIDAt(int16 slot_id, int16 aug_slot)
$client->GetBaseAGI()
$client->GetBaseCHA()
$client->GetBaseDEX()
$client->GetBaseFace()
$client->GetBaseINT()
$client->GetBaseSTA()
$client->GetBaseSTR()
$client->GetBaseWIS()
$client->GetBecomeNPCLevel()
$client->GetBindHeading(int index = 0)
$client->GetBindX(int index = 0)
$client->GetBindY(int index = 0)
$client->GetBindZ(int index = 0)
$client->GetBindZoneID(int index = 0)
$client->GetCarriedMoney()
$client->GetCharacterFactionLevel(int32 faction_id)
$client->GetClientVersion()
$client->GetClientVersionBit()
$client->GetCorpseCount()
$client->GetCorpseID(uint8 corpse)
$client->GetCorpseItemAt(uint32 corpse_id, uint16 slot_id)
$client->GetCustomItemData(int16 slot_id, string identifier)
$client->GetDiscSlotBySpellID(int32 spell_id)
$client->GetDuelTarget()
$client->GetEXP()
$client->GetEbonCrystals()
$client->GetEndurance()
$client->GetEnduranceRatio()
$client->GetFace()
$client->GetFactionLevel(uint32 character_id, uint32 npc_id, uint32 player_race_id, uint32 player_class_id, uint32 player_deity_id, uint32 player_faction_id, mob*)
$client->GetFeigned()
$client->GetFreeSpellBookSlot(uint32 start_slot = 0)
$client->GetGM()
$client->GetGroup()
$client->GetGroupPoints()
$client->GetHorseId()
$client->GetHunger()
$client->GetIP()
$client->GetInstanceID()
$client->GetInstrumentMod(uint16 spell_id)
$client->GetItemAt(uint32 slot)
$client->GetItemIDAt(int16 slot_id)
$client->GetItemInInventory(int16 slot_id)
$client->GetLDoNLosses()
$client->GetLDoNLossesTheme(int32 theme)
$client->GetLDoNPointsTheme(int32 theme)
$client->GetLDoNWins()
$client->GetLDoNWinsTheme(int32 theme)
$client->GetLanguageSkill(uint16 lanuage_id)
$client->GetLastName()
$client->GetMaxEndurance()
$client->GetModCharacterFactionLevel(int32 faction_id)
$client->GetPVP()
$client->GetPVPPoints()
$client->GetRadiantCrystals()
$client->GetRaid()
$client->GetRaidPoints()
$client->GetRawItemAC()
$client->GetRawSkill(int skill_id)
$client->GetSkill(uint16 skill_id)
$client->GetSkillPoints()
$client->GetSpellBookSlotBySpellID(uint32 spell_id)
$client->GetSpentAA()
$client->GetStartZone()
$client->GetTargetRingX()
$client->GetTargetRingY()
$client->GetTargetRingZ()
$client->GetTaskActivityDoneCount(int task_id, int activity_id)
$client->GetThirst()
$client->GetTotalSecondsPlayed()
$client->GetWeight()
$client->GoFish()
$client->GrantAlternateAdvancementAbility(int aa_id, int points, [bool ignore_cost = false])
$client->GuildID()
$client->GuildRank()
$client->HasSkill(int skill_id)
$client->HasSpellScribed(int spell_id)
$client->HasZoneFlag(uint32 zone_id)
$client->Hungry()
$client->InZone()
$client->IncStats(uint8 type, uint16 increase_val)
$client->IncreaseLanguageSkill(int skill_id, int value = 1)
$client->IncreaseSkill(int skill_id, int value = 1)
$client->IncrementAA(uint32 aa_skill_id)
$client->IsBecomeNPC()
$client->IsCrouching()
$client->IsDueling()
$client->IsGrouped()
$client->IsLD()
$client->IsMedding()
$client->IsRaidGrouped()
$client->IsSitting()
$client->IsStanding()
$client->IsTaskActive(int task_id)
$client->IsTaskActivityActive(int task_id, int activity_id)
$client->IsTaskCompleted(int task_id)
$client->KeyRingAdd(uint32 item_id)
$client->KeyRingCheck(uint32 item_id)
$client->Kick()
$client->LearnRecipe(uint32 recipe_id)
$client->LeaveGroup()
$client->LoadZoneFlags()
$client->MarkCompassLoc(float X, float Y, float Z)
$client->MaxSkill(uint16 skill_id, uint16 class_id, uint16 level)
$client->MemSpell(uint16 spell_id, int slot, [bool update_client = true])
$client->MemmedCount()
$client->MovePC(uint32 zone_id, float X, float Y, float Z, float heading)
$client->MovePCInstance(uint32 zone_id, uint32 instance_id, float X, float Y, float Z, float heading)
$client->NPCSpawn(npc*, string option, uint32 respawn_time=1200)
$client->NukeItem(uint32 item_id, [uint8 slot_to_check])
$client->OpenLFGuildWindow()
$client->PlayMP3(string file_name)
$client->QuestReward(int32 mob, int32 copper, int32 silver, int32 gold, int32 platinum, int32 item_id, int32 exp, [bool faction = false])
$client->ReadBook(char* book_test, uint8 type)
$client->RefundAA()
$client->RemoveFromInstance(uint16 instance_id)
$client->RemoveNoRent()
$client->ResetAA()
$client->ResetTrade()
$client->Save(uint8 commit_now)
$client->SaveBackup()
$client->ScribeSpell(uint16 spell_id, int slot, [bool update_client = true])
$client->SendColoredText(uint32 color, string message)
$client->SendFullPopup(string title, string text, uint32 popup_id, uint32 negative_id, uint32 buttons, uint32 duration, string button_name_0, string button_name_1, uint32 sound_controls)
$client->SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, string msg)
$client->SendOPTranslocateConfirm(mob* caster, int32 spell_id)
$client->SendSound()
$client->SendTargetCommand(int32 entity_id)
$client->SendWebLink(string website_url)
$client->SendZoneFlagInfo(client* to)
$client->SetAAPoints(uint32 points)
$client->SetAATitle(string text, [bool save = false])
$client->SetAccountFlag(string flag, string value)
$client->SetAlternateCurrencyValue(uint32 currency_id, int32 amount)
$client->SetBaseClass(uint32 class_id)
$client->SetBaseGender(uint32 gender_id)
$client->SetBaseRace(uint32 race_id)
$client->SetBecomeNPC(flag)
$client->SetBecomeNPCLevel(level)
$client->SetBindPoint(int to_zone = -1, int to_instance = 0, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f)
$client->SetCustomItemData(int16 slot_id, string identifier, string value)
$client->SetDeity(uint32 deity_id)
$client->SetDuelTarget(set_id)
$client->SetDueling(duel)
$client->SetEXP(uint32 experience_points, uint32 aa_experience_points, [bool resexp=false])
$client->SetEndurance(endurance)
$client->SetFactionLevel(uint32 character_id, uint32 npc_id, uint8 character_class, uint8 character_race, uint8 character_deity)
$client->SetFactionLevel2(uint32 character_id, int32 faction_id, uint8 character_class, uint8 character_race, uint8 character_deity, int32 value, uint8 temp)
$client->SetFeigned(in_feigned)
$client->SetGM(bool toggle)
$client->SetHorseId(horseid_in)
$client->SetHunger(in_hunger)
$client->SetHunger(int32 hunger_amount, int32 thirst_amount)
$client->SetLanguageSkill(int language_id, int value)
$client->SetMaterial(int16 slot_id, uint32 item_id)
$client->SetPVP(bool toggle)
$client->SetPrimaryWeaponOrnamentation(model_id)
$client->SetSecondaryWeaponOrnamentation(model_id)
$client->SetSkill(int skill_id, uint16 value)
$client->SetSkillPoints(inp)
$client->SetStats(uint8 type, uint16 increase_val)
$client->SetThirst(int32 in_thirst)
$client->SetTint(int16 slot_id, uint32 color)
$client->SetTitleSuffix(string text, [bool save = false])
$client->SetZoneFlag(uint32 zone_id)
$client->SignalClient(uint32 data)
$client->SilentMessage(string message)
$client->SlotConvert2(uint8 slot)
$client->Stand()
$client->SummonItem(uint32 item_id, [int16 charges = -1], [bool attune = false], [uint32 aug1 = 0], [uint32 aug2 = 0], [uint32 aug3 = 0], [uint32 aug4 = 0], [uint32 aug5 = 0], [uint16 slot_id = cursor])
$client->TGB()
$client->TakeMoneyFromPP(uint32 copper, bool update_client = false)
$client->Thirsty()
$client->TrainDiscBySpellID(int32 spell_id)
$client->Undye()
$client->UnmemSpell(int slot, [bool update_client = true])
$client->UnmemSpellAll([bool update_client = true])
$client->UnmemSpellBySpellID(int32 spell_id)
$client->UnscribeSpell(int slot, [bool update_client = true])
$client->UnscribeSpellAll([bool update_client = true])
$client->UntrainDisc(int slot, [bool update_client = true])
$client->UntrainDiscAll([update_client = true])
$client->UpdateAdmin(bool from_db = true)
$client->UpdateGroupAAs(int32 points, uint32 type)
$client->UpdateLDoNPoints(int32 points, uint32 theme)
$client->UpdateTaskActivity(int task_id, int activity_id, int count, [bool ignore_quest_update = false])
$client->UpdateWho(uint8 remove = 0)
$client->UseDiscipline(int32 spell_id, int32 target)
$client->WorldKick()
client:AccountID(); -- uint32
client:AddAAPoints(int points); -- void
client:AddAlternateCurrencyValue(uint32 currency, int amount); -- void
client:AddCrystals(uint32 radiant, uint32 ebon); -- void
client:AddEXP(uint32 add_exp); -- void
client:AddEXP(uint32 add_exp, int conlevel); -- void
client:AddEXP(uint32 add_exp, int conlevel, bool resexp); -- void
client:AddLevelBasedExp(int exp_pct); -- void
client:AddLevelBasedExp(int exp_pct, int max_level); -- void
client:AddLevelBasedExp(int exp_pct, int max_level, bool ignore_mods); -- void
client:AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client); -- void
client:AddPVPPoints(uint32 points); -- void
client:AddSkill(int skill_id, int value); -- void
client:Admin(); -- int
client:AssignTask(int task, int npc_id); -- void
client:AssignTask(int task, int npc_id, bool enforce_level_requirement); -- void
client:AssignToInstance(int instance_id); -- void
client:AutoSplitEnabled(); -- bool
client:BreakInvis(); -- void
client:CalcATK(); -- int
client:CalcCurrentWeight(); -- int
client:CalcPriceMod(Lua_Mob other, bool reverse); -- float
client:CanHaveSkill(int skill_id); -- bool
client:ChangeLastName(const char *in); -- void
client:CharacterID(); -- uint32
client:CheckIncreaseSkill(int skill_id, Lua_Mob target); -- void
client:CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod); -- void
client:CheckSpecializeIncrease(int spell_id); -- void
client:ClearCompassMark(); -- void
client:ClearZoneFlag(int zone_id); -- void
client:Connected(); -- bool
client:DecreaseByID(uint32 type, int amt); -- bool
client:DeleteItemInInventory(int slot_id, int quantity); -- void
client:DeleteItemInInventory(int slot_id, int quantity, bool update_client); -- void
client:DisableAreaEndRegen(); -- void
client:DisableAreaHPRegen(); -- void
client:DisableAreaManaRegen(); -- void
client:DisableAreaRegens(); -- void
client:Disconnect(); -- void
client:DropItem(int slot_id); -- void
client:Duck(); -- void
client:EnableAreaEndRegen(int value); -- void
client:EnableAreaHPRegen(int value); -- void
client:EnableAreaManaRegen(int value); -- void
client:EnableAreaRegens(int value); -- void
client:Escape(); -- void
client:FailTask(int task); -- void
client:FilteredMessage(Mob *sender, uint32 type, int filter, const char *message); -- void
client:FindMemmedSpellBySlot(int slot); -- uint16
client:FindSpellBookSlotBySpellID(int spell_id); -- int
client:ForageItem(); -- void
client:ForageItem(bool guarantee); -- void
client:Freeze(); -- void
client:GetAAExp(); -- uint32
client:GetAAPercent(); -- uint32
client:GetAAPoints(); -- int
client:GetAccountAge(); -- int
client:GetAccountFlag(std::string flag); -- std::string
client:GetAggroCount(); -- int
client:GetAllMoney(); -- uint64
client:GetAlternateCurrencyValue(uint32 currency); -- int
client:GetAnon(); -- bool
client:GetAugmentIDAt(int slot_id, int aug_slot); -- int
client:GetBaseAGI(); -- int
client:GetBaseCHA(); -- int
client:GetBaseDEX(); -- int
client:GetBaseFace(); -- int
client:GetBaseINT(); -- int
client:GetBaseSTA(); -- int
client:GetBaseSTR(); -- int
client:GetBaseWIS(); -- int
client:GetBindHeading(); -- float
client:GetBindHeading(int index); -- float
client:GetBindX(); -- float
client:GetBindX(int index); -- float
client:GetBindY(); -- float
client:GetBindY(int index); -- float
client:GetBindZ(); -- float
client:GetBindZ(int index); -- float
client:GetBindZoneID(); -- uint32
client:GetBindZoneID(int index); -- uint32
client:GetCarriedMoney(); -- uint64
client:GetCharacterFactionLevel(int faction_id); -- int
client:GetClientVersion(); -- int
client:GetClientVersionBit(); -- uint32
client:GetCorpseCount(); -- int
client:GetCorpseID(int corpse); -- int
client:GetCorpseItemAt(int corpse, int slot); -- int
client:GetDiscSlotBySpellID(int32 spell_id); -- int
client:GetDuelTarget(); -- int
client:GetEXP(); -- uint32
client:GetEbonCrystals(); -- uint32
client:GetEndurance(); -- int
client:GetEndurancePercent(); -- int
client:GetFace(); -- int
client:GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc); -- int
client:GetFeigned(); -- bool
client:GetGM(); -- bool
client:GetGroup(); -- Lua_Group
client:GetGroupPoints(); -- uint32
client:GetHorseId(); -- int
client:GetHunger(); -- int
client:GetIP(); -- uint32
client:GetInstrumentMod(int spell_id); -- int
client:GetInventory(); -- Lua_Inventory
client:GetItemIDAt(int slot_id); -- int
client:GetLDoNLosses(); -- int
client:GetLDoNLossesTheme(int theme); -- int
client:GetLDoNPointsTheme(int theme); -- int
client:GetLDoNWins(); -- int
client:GetLDoNWinsTheme(int theme); -- int
client:GetLanguageSkill(int skill_id); -- int
client:GetMaxEndurance(); -- int
client:GetModCharacterFactionLevel(int faction); -- int
client:GetMoney(uint8 type, uint8 subtype); -- uint32
client:GetNextAvailableSpellBookSlot(); -- int
client:GetNextAvailableSpellBookSlot(int start); -- int
client:GetPVP(); -- bool
client:GetPVPPoints(); -- uint32
client:GetRadiantCrystals(); -- uint32
client:GetRaid(); -- Lua_Raid
client:GetRaidPoints(); -- uint32
client:GetRawItemAC(); -- int
client:GetRawSkill(int skill_id); -- int
client:GetSkillPoints(); -- int
client:GetSpentAA(); -- int
client:GetStartZone(); -- int
client:GetThirst(); -- int
client:GetTotalSecondsPlayed(); -- uint32
client:GetWeight(); -- int
client:GoFish(); -- void
client:GrantAlternateAdvancementAbility(int aa_id, int points); -- bool
client:GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost); -- bool
client:GuildID(); -- uint32
client:GuildRank(); -- int
client:HasSkill(int skill_id); -- bool
client:HasSpellScribed(int spell_id); -- bool
client:HasZoneFlag(int zone_id); -- bool
client:Hungry(); -- bool
client:InZone(); -- bool
client:IncStats(int type, int value); -- void
client:IncreaseLanguageSkill(int skill_id); -- void
client:IncreaseLanguageSkill(int skill_id, int value); -- void
client:IncreaseSkill(int skill_id); -- void
client:IncreaseSkill(int skill_id, int value); -- void
client:IncrementAA(int aa); -- void
client:IsCrouching(); -- bool
client:IsDead(); -- bool
client:IsDueling(); -- bool
client:IsGrouped(); -- bool
client:IsLD(); -- bool
client:IsMedding(); -- bool
client:IsRaidGrouped(); -- bool
client:IsSitting(); -- bool
client:IsStanding(); -- bool
client:IsTaskActive(int task); -- bool
client:IsTaskActivityActive(int task, int activity); -- bool
client:IsTaskCompleted(int task); -- bool
client:KeyRingAdd(uint32 item); -- void
client:KeyRingCheck(uint32 item); -- bool
client:Kick(); -- void
client:LearnRecipe(uint32 recipe); -- void
client:LeaveGroup(); -- void
client:MarkSingleCompassLoc(float in_x, float in_y, float in_z); -- void
client:MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count); -- void
client:MaxSkill(int skill_id); -- int
client:MemSpell(int spell_id, int slot); -- void
client:MemSpell(int spell_id, int slot, bool update_client); -- void
client:MemmedCount(); -- int
client:MovePC(int zone, float x, float y, float z, float heading); -- void
client:MovePCInstance(int zone, int instance, float x, float y, float z, float heading); -- void
client:NukeItem(uint32 item_num); -- void
client:NukeItem(uint32 item_num, int where_to_check); -- void
client:OpenLFGuildWindow(); -- void
client:PlayMP3(std::string file); -- void
client:PushItemOnCursor(Lua_ItemInst inst); -- bool
client:PutItemInInventory(int slot_id, Lua_ItemInst inst); -- bool
client:QuestReadBook(const char *text, int type); -- void
client:QuestReward(Lua_Mob target); -- void
client:QuestReward(Lua_Mob target, uint32 copper); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp); -- void
client:QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction); -- void
client:QueuePacket(Lua_Packet app); -- void
client:QueuePacket(Lua_Packet app, bool ack_req); -- void
client:QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status); -- void
client:QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter); -- void
client:RefundAA(); -- void
client:ResetAA(); -- void
client:ResetTrade(); -- void
client:Save(); -- void
client:Save(int commit_now); -- void
client:SaveBackup(); -- void
client:ScribeSpell(int spell_id, int slot); -- void
client:ScribeSpell(int spell_id, int slot, bool update_client); -- void
client:SendColoredText(uint32 type, std::string msg); -- void
client:SendItemScale(Lua_ItemInst inst); -- void
client:SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg); -- void
client:SendOPTranslocateConfirm(Lua_Mob caster, int spell_id); -- void
client:SendSound(); -- void
client:SendWebLink(const char *site); -- void
client:SendZoneFlagInfo(Lua_Client to); -- void
client:SetAAPoints(int points); -- void
client:SetAATitle(const char *title); -- void
client:SetAccountFlag(std::string flag, std::string val); -- void
client:SetAlternateCurrencyValue(uint32 currency, int amount); -- void
client:SetBaseClass(int v); -- void
client:SetBaseGender(int v); -- void
client:SetBaseRace(int v); -- void
client:SetBindPoint(); -- void
client:SetBindPoint(int to_zone); -- void
client:SetBindPoint(int to_zone, int to_instance); -- void
client:SetBindPoint(int to_zone, int to_instance, float new_x); -- void
client:SetBindPoint(int to_zone, int to_instance, float new_x, float new_y); -- void
client:SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z); -- void
client:SetConsumption(int in_hunger, int in_thirst); -- void
client:SetDeity(int v); -- void
client:SetDuelTarget(int c); -- void
client:SetDueling(bool v); -- void
client:SetEXP(uint32 set_exp, uint32 set_aaxp); -- void
client:SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp); -- void
client:SetEndurance(int endur); -- void
client:SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity); -- void
client:SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp); -- void
client:SetFeigned(bool v); -- void
client:SetGM(bool v); -- void
client:SetHorseId(int id); -- void
client:SetHunger(int in_hunger); -- void
client:SetLanguageSkill(int language, int value); -- void
client:SetMaterial(int slot_id, uint32 item_id); -- void
client:SetPVP(bool v); -- void
client:SetPrimaryWeaponOrnamentation(uint32 model_id); -- void
client:SetSecondaryWeaponOrnamentation(uint32 model_id); -- void
client:SetSkill(int skill_id, int value); -- void
client:SetSkillPoints(int skill); -- void
client:SetStartZone(int zone_id); -- void
client:SetStartZone(int zone_id, float x); -- void
client:SetStartZone(int zone_id, float x, float y); -- void
client:SetStartZone(int zone_id, float x, float y, float z); -- void
client:SetStats(int type, int value); -- void
client:SetThirst(int in_thirst); -- void
client:SetTint(int slot_id, uint32 color); -- void
client:SetTitleSuffix(const char *text); -- void
client:SetZoneFlag(int zone_id); -- void
client:Signal(uint32 id); -- void
client:Stand(); -- void
client:SummonItem(uint32 item_id); -- void
client:SummonItem(uint32 item_id, int charges); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned); -- void
client:SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, int to_slot); -- void
client:TGB(); -- bool
client:TakeMoneyFromPP(uint64 copper); -- bool
client:TakeMoneyFromPP(uint64 copper, bool update_client); -- bool
client:Thirsty(); -- bool
client:TrainDisc(int itemid); -- void
client:TrainDiscBySpellID(int32 spell_id); -- void
client:UnFreeze(); -- void
client:Undye(); -- void
client:UnmemSpell(int slot); -- void
client:UnmemSpell(int slot, bool update_client); -- void
client:UnmemSpellAll(); -- void
client:UnmemSpellAll(bool update_client); -- void
client:UnmemSpellBySpellID(int32 spell_id); -- void
client:UnscribeSpell(int slot); -- void
client:UnscribeSpell(int slot, bool update_client); -- void
client:UnscribeSpellAll(); -- void
client:UnscribeSpellAll(bool update_client); -- void
client:UntrainDisc(int slot); -- void
client:UntrainDisc(int slot, bool update_client); -- void
client:UntrainDiscAll(); -- void
client:UntrainDiscAll(bool update_client); -- void
client:UpdateGroupAAs(int points, uint32 type); -- void
client:UpdateLDoNPoints(int points, uint32 theme); -- void
client:UpdateTaskActivity(int task, int activity, int count); -- void
client:UseDiscipline(int spell_id, int target_id); -- bool
client:WorldKick(); -- void