$raid->BalanceHP(int32 penalty, uint32 group_id)$raid->CastGroupSpell(mob* caster, uint16 spell_id, uint32 group_id)$raid->GetClientByIndex(uint16 raid_indez)$raid->GetGroup(string name)$raid->GetHighestLevel()$raid->GetID()$raid->GetLowestLevel()$raid->GetMember(int raid_index)$raid->GetTotalRaidDamage([mob* other = nullptr])$raid->GroupCount(uint32 group_id)$raid->IsGroupLeader(string name)$raid->IsLeader(string name)$raid->IsRaidMember(string name)$raid->RaidCount()$raid->SplitExp(uint32 experience, [mob* other = nullptr])$raid->SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum)$raid->TeleportGroup(mob* sender, uint32 zone_id, float X, float Y, float Z, float heading, uint32 group_id)$raid->TeleportRaid(mob* sender, uint32 zone_id, float X, float Y, float Z, float heading)
raid:BalanceHP(int penalty, uint32 group_id); -- voidraid:CastGroupSpell(Lua_Mob caster, int spell_id, uint32 group_id); -- voidraid:GetClientByIndex(int index); -- Lua_Clientraid:GetGroup(Lua_Client c); -- intraid:GetGroup(const char *c); -- intraid:GetGroupNumber(int index); -- intraid:GetHighestLevel(); -- intraid:GetID(); -- intraid:GetLowestLevel(); -- intraid:GetMember(int index); -- Lua_Clientraid:GetTotalRaidDamage(Lua_Mob other); -- uint32raid:GroupCount(uint32 group_id); -- intraid:IsGroupLeader(const char *name); -- boolraid:IsLeader(Lua_Client c); -- boolraid:IsLeader(const char *c); -- boolraid:IsRaidMember(const char *name); -- boolraid:RaidCount(); -- intraid:SplitExp(uint32 exp, Lua_Mob other); -- voidraid:SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum); -- voidraid:SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter); -- voidraid:TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h, uint32 group_id); -- voidraid:TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h); -- void