statbonuses:GetAC() const;
statbonuses:GetAGI() const;
statbonuses:GetAGICapMod() const;
statbonuses:GetAStacker(int idx) const;
statbonuses:GetATK() const;
statbonuses:GetAbsorbMagicAtt(int idx) const;
statbonuses:GetAccuracy(int idx) const;
statbonuses:GetAggroRange() const;
statbonuses:GetAlterNPCLevel() const;
statbonuses:GetAmbidexterity() const;
statbonuses:GetAmplification() const;
statbonuses:GetAntiGate() const;
statbonuses:GetArcheryDamageModifier() const;
statbonuses:GetAssassinate(int idx) const;
statbonuses:GetAssassinateLevel(int idx) const;
statbonuses:GetAssistRange() const;
statbonuses:GetAvoidMeleeChance() const;
statbonuses:GetAvoidMeleeChanceEffect() const;
statbonuses:GetBStacker(int idx) const;
statbonuses:GetBaseMovementSpeed() const;
statbonuses:GetBerserkSPA() const;
statbonuses:GetBindWound() const;
statbonuses:GetBlockBehind() const;
statbonuses:GetBlockNextSpell() const;
statbonuses:GetBuffSlotIncrease() const;
statbonuses:GetCHA() const;
statbonuses:GetCHACapMod() const;
statbonuses:GetCR() const;
statbonuses:GetCRCapMod() const;
statbonuses:GetCStacker(int idx) const;
statbonuses:GetChannelChanceItems() const;
statbonuses:GetChannelChanceSpells() const;
statbonuses:GetCharmBreakChance() const;
statbonuses:GetClairvoyance() const;
statbonuses:GetCombatStability() const;
statbonuses:GetConsumeProjectile() const;
statbonuses:GetCorrup() const;
statbonuses:GetCorrupCapMod() const;
statbonuses:GetCrippBlowChance() const;
statbonuses:GetCritDmgMod(int idx) const;
statbonuses:GetCriticalDoTChance() const;
statbonuses:GetCriticalDotDecay() const;
statbonuses:GetCriticalHealChance() const;
statbonuses:GetCriticalHealDecay() const;
statbonuses:GetCriticalHealOverTime() const;
statbonuses:GetCriticalHitChance(int idx) const;
statbonuses:GetCriticalMend() const;
statbonuses:GetCriticalRegenDecay() const;
statbonuses:GetCriticalSpellChance() const;
statbonuses:GetDEX() const;
statbonuses:GetDEXCapMod() const;
statbonuses:GetDR() const;
statbonuses:GetDRCapMod() const;
statbonuses:GetDSMitigation() const;
statbonuses:GetDSMitigationOffHand() const;
statbonuses:GetDStacker(int idx) const;
statbonuses:GetDamageModifier(int idx) const;
statbonuses:GetDamageModifier2(int idx) const;
statbonuses:GetDamageShield() const;
statbonuses:GetDamageShieldSpellID() const;
statbonuses:GetDamageShieldType() const;
statbonuses:GetDeathSave(int idx) const;
statbonuses:GetDelayDeath() const;
statbonuses:GetDistanceRemoval() const;
statbonuses:GetDivineAura() const;
statbonuses:GetDivineSaveChance(int idx) const;
statbonuses:GetDoTShielding() const;
statbonuses:GetDodgeChance() const;
statbonuses:GetDotCritDmgIncrease() const;
statbonuses:GetDoubleAttackChance() const;
statbonuses:GetDoubleRangedAttack() const;
statbonuses:GetDoubleRiposte() const;
statbonuses:GetDoubleSpecialAttack() const;
statbonuses:GetDualWieldChance() const;
statbonuses:GetEndPercCap(int idx) const;
statbonuses:GetEndurance() const;
statbonuses:GetEnduranceReduction() const;
statbonuses:GetEnduranceRegen() const;
statbonuses:GetExtraAttackChance() const;
statbonuses:GetFR() const;
statbonuses:GetFRCapMod() const;
statbonuses:GetFactionModPct() const;
statbonuses:GetFearless() const;
statbonuses:GetFeignedCastOnChance() const;
statbonuses:GetFinishingBlow(int idx) const;
statbonuses:GetFinishingBlowLvl(int idx) const;
statbonuses:GetFlurryChance() const;
statbonuses:GetFocusEffects(int idx) const;
statbonuses:GetFocusEffectsWorn(int idx) const;
statbonuses:GetForageAdditionalItems() const;
statbonuses:GetFrenziedDevastation() const;
statbonuses:GetFrontalBackstabChance() const;
statbonuses:GetFrontalBackstabMinDmg() const;
statbonuses:GetFrontalStunResist() const;
statbonuses:GetGiveDoubleAttack() const;
statbonuses:GetGiveDoubleRiposte(int idx) const;
statbonuses:GetGivePetGroupTarget() const;
statbonuses:GetGravityEffect() const;
statbonuses:GetHP() const;
statbonuses:GetHPPercCap(int idx) const;
statbonuses:GetHPRegen() const;
statbonuses:GetHPToManaConvert() const;
statbonuses:GetHSLevel(int idx) const;
statbonuses:GetHeadShot(int idx) const;
statbonuses:GetHealAmt() const;
statbonuses:GetHealRate() const;
statbonuses:GetHeroicAGI() const;
statbonuses:GetHeroicCHA() const;
statbonuses:GetHeroicCR() const;
statbonuses:GetHeroicCorrup() const;
statbonuses:GetHeroicDEX() const;
statbonuses:GetHeroicDR() const;
statbonuses:GetHeroicFR() const;
statbonuses:GetHeroicINT() const;
statbonuses:GetHeroicMR() const;
statbonuses:GetHeroicPR() const;
statbonuses:GetHeroicSTA() const;
statbonuses:GetHeroicSTR() const;
statbonuses:GetHeroicWIS() const;
statbonuses:GetHitChance() const;
statbonuses:GetHitChanceEffect(int idx) const;
statbonuses:GetHundredHands() const;
statbonuses:GetINT() const;
statbonuses:GetINTCapMod() const;
statbonuses:GetIllusionPersistence() const;
statbonuses:GetImmuneToFlee() const;
statbonuses:GetImprovedReclaimEnergy() const;
statbonuses:GetImprovedTaunt(int idx) const;
statbonuses:GetIncreaseBlockChance() const;
statbonuses:GetIncreaseChanceMemwipe() const;
statbonuses:GetIncreaseRunSpeedCap() const;
statbonuses:GetIsBlind() const;
statbonuses:GetIsFeared() const;
statbonuses:GetItemATKCap() const;
statbonuses:GetItemHPRegenCap() const;
statbonuses:GetItemManaRegenCap() const;
statbonuses:GetLimitToSkill(int idx) const;
statbonuses:GetMR() const;
statbonuses:GetMRCapMod() const;
statbonuses:GetMagicWeapon() const;
statbonuses:GetMana() const;
statbonuses:GetManaAbsorbPercentDamage(int idx) const;
statbonuses:GetManaPercCap(int idx) const;
statbonuses:GetManaRegen() const;
statbonuses:GetMasteryofPast() const;
statbonuses:GetMaxBindWound() const;
statbonuses:GetMaxHP() const;
statbonuses:GetMaxHPChange() const;
statbonuses:GetMeleeLifetap() const;
statbonuses:GetMeleeMitigation() const;
statbonuses:GetMeleeMitigationEffect() const;
statbonuses:GetMeleeRune(int idx) const;
statbonuses:GetMeleeSkillCheck() const;
statbonuses:GetMeleeSkillCheckSkill() const;
statbonuses:GetMeleeThresholdGuard(int idx) const;
statbonuses:GetMetabolism() const;
statbonuses:GetMinDamageModifier(int idx) const;
statbonuses:GetMitigateDotRune(int idx) const;
statbonuses:GetMitigateMeleeRune(int idx) const;
statbonuses:GetMitigateSpellRune(int idx) const;
statbonuses:GetNegateAttacks(int idx) const;
statbonuses:GetNegateEffects() const;
statbonuses:GetNegateIfCombat() const;
statbonuses:GetNoBreakAESneak() const;
statbonuses:GetOffhandRiposteFail() const;
statbonuses:GetPC_Pet_Flurry() const;
statbonuses:GetPC_Pet_Rampage(int idx) const;
statbonuses:GetPR() const;
statbonuses:GetPRCapMod() const;
statbonuses:GetPackrat() const;
statbonuses:GetParryChance() const;
statbonuses:GetPersistantCasting() const;
statbonuses:GetPetAvoidance() const;
statbonuses:GetPetCriticalHit() const;
statbonuses:GetPetFlurry() const;
statbonuses:GetPetMaxHP() const;
statbonuses:GetPetMeleeMitigation() const;
statbonuses:GetProcChance() const;
statbonuses:GetProcChanceSPA() const;
statbonuses:GetRaiseSkillCap(int idx) const;
statbonuses:GetReduceFallDamage() const;
statbonuses:GetReduceTradeskillFail(int idx) const;
statbonuses:GetResistFearChance() const;
statbonuses:GetResistSpellChance() const;
statbonuses:GetReverseDamageShield() const;
statbonuses:GetReverseDamageShieldSpellID() const;
statbonuses:GetReverseDamageShieldType() const;
statbonuses:GetRiposteChance() const;
statbonuses:GetRoot(int idx) const;
statbonuses:GetRootBreakChance() const;
statbonuses:GetSEResist(int idx) const;
statbonuses:GetSTA() const;
statbonuses:GetSTACapMod() const;
statbonuses:GetSTR() const;
statbonuses:GetSTRCapMod() const;
statbonuses:GetSalvageChance() const;
statbonuses:GetSanctuary() const;
statbonuses:GetScreech() const;
statbonuses:GetSecondaryDmgInc() const;
statbonuses:GetSeeInvis() const;
statbonuses:GetShieldBlock() const;
statbonuses:GetShieldEquipDmgMod() const;
statbonuses:GetShroudofStealth() const;
statbonuses:GetSkillAttackProc(int idx) const;
statbonuses:GetSkillDamageAmount(int idx) const;
statbonuses:GetSkillDamageAmount2(int idx) const;
statbonuses:GetSkillDmgTaken(int idx) const;
statbonuses:GetSkillProc(int idx) const;
statbonuses:GetSkillProcSuccess(int idx) const;
statbonuses:GetSkillReuseTime(int idx) const;
statbonuses:GetSlayUndead(int idx) const;
statbonuses:GetSongRange() const;
statbonuses:GetSpellCritDmgIncNoStack() const;
statbonuses:GetSpellCritDmgIncrease() const;
statbonuses:GetSpellDamageShield() const;
statbonuses:GetSpellDmg() const;
statbonuses:GetSpellOnDeath(int idx) const;
statbonuses:GetSpellOnKill(int idx) const;
statbonuses:GetSpellProcChance() const;
statbonuses:GetSpellShield() const;
statbonuses:GetSpellThresholdGuard(int idx) const;
statbonuses:GetSpellTriggers(int idx) const;
statbonuses:GetStrikeThrough() const;
statbonuses:GetStunBashChance() const;
statbonuses:GetStunResist() const;
statbonuses:GetTradeSkillMastery() const;
statbonuses:GetTriggerMeleeThreshold() const;
statbonuses:GetTriggerOnValueAmount() const;
statbonuses:GetTriggerSpellThreshold() const;
statbonuses:GetTripleAttackChance() const;
statbonuses:GetTripleBackstab() const;
statbonuses:GetTwoHandBluntBlock() const;
statbonuses:GetUnfailingDivinity() const;
statbonuses:GetVampirism() const;
statbonuses:GetVoiceGraft() const;
statbonuses:GetWIS() const;
statbonuses:GetWISCapMod() const;
statbonuses:GetXPRateMod() const;
statbonuses:GetbrassMod() const;
statbonuses:Geteffective_casting_level() const;
statbonuses:Getextra_xtargets() const;
statbonuses:Gethaste() const;
statbonuses:Gethastetype2() const;
statbonuses:Gethastetype3() const;
statbonuses:Gethatemod() const;
statbonuses:Getinhibitmelee() const;
statbonuses:Getmovementspeed() const;
statbonuses:GetpercussionMod() const;
statbonuses:Getreflect_chance() const;
statbonuses:GetsingingMod() const;
statbonuses:Getskillmod(int idx) const;
statbonuses:Getskillmodmax(int idx) const;
statbonuses:GetsongModCap() const;
statbonuses:GetstringedMod() const;
statbonuses:GetwindMod() const;