Login Server configuration options

The login server configuration file is stored in the server root and is named login.json below is the most recent configuration per September 17, 2019

Warning Be careful with how you configure your Login server as it some settings may not be ideal for your needs

"database": {
"host": "", // database host
"port": "3306", // database port
"db": "peq", // database name
"user": "eqemu", // database user
"password": "eqemu" // database password
"account": {
// ideal for local LAN setups, if you want a login attempt to automatically create an account
// this will automatically create the account using the username and password if it doesn't exist
"auto_create_accounts": true
"worldservers": {
"unregistered_allowed": true, // allows worldservers to connect to your loginserver without server admin authentication
"reject_duplicate_servers": false // if enabled, rejects duplicate worldservers
"web_api": {
"enabled": true, // enable/disable embedded webserver api
"port": 6000 // the port you want the web api to serve on (recommended not to change)
"security": {
"mode": 14, // encryption mode (dont touch) (14=scrypt)
"allow_password_login": true, // allows users to login via password, most cases, leave this on
"allow_token_login": true // allows token based login directly from launching game
"logging": {
"trace": false, // For debugging general packet messaging
"world_trace": false, // For debugging world to loginserver messaging
"dump_packets_in": false, // for debugging inbound packets
"dump_packets_out": false // for debugging outbound packets
"client_configuration": {
"titanium_port": 5998, // don't change
"titanium_opcodes": "login_opcodes.conf", // opcodes for the titanium era clients
"sod_port": 5999, // don't change
"sod_opcodes": "login_opcodes_sod.conf" // opcodes for sod and higher era clients