SE_AttackSpeed
Standard Haste and Slows
Baseline attack speed is set at a value of 100.
This spell effect modifies that value.
Haste
Haste spells will have a value greater than 100.
Haste amount is calculated at (Value - 100).
Example: Swift like the Wind (Value = 160)
160 - 100 = 60% Haste
Haste Caps
Lv 60+ = (100)
Lv 51 - 59 = (85)
Lv < 50 = (level + 25)
Slow
Slow spells will have a value less than 100
Slow amount is calculated at (100 - Value)
Example: Sha's Legacy (Value = 35)
100 - 35 = 65% Slow
Stacking: Slow will always overwrite haste in the same spell slot.
Slow Mitigation
Set in npc_types table 'slow_mitigation'
Decreases the potency of a slow effect by a percent as defined in the table
Range | Client Message when cast on an NPC with slow mitigation |
0 - 25 % | "Your spell was mostly successful" |
26 - 74 % | "Your spell was partially successful" |
74 - 100% | "Your spell was slightly successful" |
SE_AttackSpeed2 (98)
Stackable Haste (w/ SE_AttackSpeed) that does not go over the haste cap
Calculated same as SE_AttackSpeed
Value stacks directly with with SE_AttackSpeed.
Example: Swift like the Wind (60%) + Composition of Ervaj (10%) = 70% Haste
Can also be used a stackable slow effect as seen in Al'Kabors Spiral of Deadly Force​
SE_AttackSpeed3 (119)
Stackable Haste (w/ SE_AttackSpeed + SE_AttackSpeed2) that can go over the haste cap
The direct spell effect value is added to the haste derived from SE_AttackSpeed and SE_AttackSpeed2 and will exceed the haste cap.
Example (IF CAP AT 100): Swift like the Wind (60%) + Composition of Ervaj (10%) + Item Haste (30%) = 100% + Ancient Power (10%) = 110% Haste
Can also be used as a stackable slow effect as seen in Taking Root​
Overhaste Caps
Lv 51+ = (25)
Lv 1 - 50 = (10)
SE_AttackSpeed4
Stackable slow effect (w/ SE_AttackSpeed)
When slowed by SE_AttackSpeed: This effect decreases the remaining portion of your attack speed value NOT lowered by standard slow
Example: (SE_AttackSpeed) Sha's Legacy 65% slow + (SE_AttackSpeed4) Lassitude 25% slow
Sha's Legacy is calculated as 100 - 35 = 65% slow, therefore the remaining attack speed is (35)
Lassitude will now decrease the remaining value (35) by 25% = 16.5%
The total slowed value on the target would be 65% + 16.5% = 81.25% slow
When NOT slowed by SE_AttackSpeed: This effect acts as a regular slow, decreasing attack speed by the full amount.
Note: The base value should always be set as a positive. There are a few examples of spells with negative values, however all of their descriptions indicate it as a slow effect (It is likely developer error)