Server
Server
Changelog
Database Schema
Quest API
GitHub
Welcome
Categories
AAs
Bots
Client Configuration
Database
Expedition System
Factions
Items
Inventory
Logging System
Login Server
Maps
NPC
Operation
Player
Server Installation
Scripting
Spells
Aura Movement Types
Aura Spawn Types
Aura Types
Base Value Formulas
Blocked Spell Types
Bot Spell List IDs
Buff Duration Formulas
Client Spell ID Limitations
Damage Shield Types
Damage Shield Types
Element Types
Environment Types
NPC Spell Categories
Numhit Types
Numhit Types
Resist Types
Spell Attack Speed
Spell Buff Stacking
Spell Conditions
Spell Damage Modifiers
Spell Effect Fields
Spell Effect IDs
Spell Groups
Spell Heal Modifiers
Spell Mechanics
Spell Resist Types
Spell Target Restrictions
Spell Types
Target Types
Time of Day Types
Type Effect Description Number
Task System
Zones
In Development
Project PEQ Expansions
Developer Area
Powered by GitBook

Spell Conditions

Used with spell effects SE_TriggerOnReqTarget (442) and SE_TriggerOnReqCaster (443) that trigger a spell when a condition on target is met.

ID

Description of condition to met (Defined by limit in spell data)

220-250

Number of pets on hatelist to trigger (base2 - 220) (Set at 30 pets max for now)

500-520

Below (limit - 500)*5 % HP

521

Below (?) Mana UKNOWN - Will assume its 20% unless proven otherwise

522

Below (40%) Endurance

523

Below (40%) Mana

1004

Bellow (80%) HP

38311

Bellow (10%) Mana

Previous
Spell Buff Stacking
Next
Spell Damage Modifiers
Last updated 1 year ago