Spell Damage Modifiers

Overview of spell effects that modify Spell Damage

Key: Focus Effect, Item Effect, Non-Focus Spell Effect

*Spell damage criticals are not a flat (2x) they are determined soely by your 'critical damage modifer' value.

*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects.

Direct Damage

  • Focus Effects that increase/decrease damage by percent.

    • SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.

    • SE_ImprovedDamage (124) Modifies by % the damage value after (413) is applied. (This value CAN NOT critical)

    • SE_FcDamagePctCrit (302) Modifies by % the damage value after (413) is applied. (This value CAN critical)

  • Effects on CASTER that increase/decrease damage by a specific amount.

    • SE_FcDamageAmt (286) +/- a set damage amount (This value CAN NOT criticals).

    • SE_FcDamageAmtCrit (303) +/- a set damageamount (This value CAN critical)

    • Item 'Spell Damage Amount" - Amount specified on the item modified by formula bellow (This value CAN critical)

      • Value is modified by the 'total cast time' of the spell it is being applied to

      • Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.

      • Total Cast Time (0 - 2.5 seconds).

        • Damage Amount = Damagel Amount / 4

      • Total Cast Time (2.6 - 7.0 seconds)

        • Damage Amount = Damage Amount*(0.167*(Total Cast Time)/1000))

      • Total Cast Time ( > 7.0 seconds)

        • Damage Amount = Damage Amount / 7

  • Effects on TARGET that increase/decrease damage by a specific amount.

    • SE_FcDamageAmtIncoming (297) +/- a set amount of damage (This value CAN NOT critical)

  • Effects on TARGET that increase/decrease damage by percent.

    • SE_FcSpellVulnerability (296) Modifies by % the casters base damage value (This value CAN critical).

  • Effects on CASTER that increase/decrease critical spell chance.

    • SE_CriticalSpellChance (294) Modfies by % the chance to critical spell chance AND critical damage modifer. [critcal portion Stacks]

    • SE_SpellCritChance (170) Modifies by % the chance to critical spell. [Stacks]

    • SE_FrenziedDevastation (212) Modifies by % the chance to critical spells AND increases DD spells mana cost by 2x [Stacks]

  • Effects on CASTER that increase/decrease critical spell damage. (Critcal Spell Damage Modifier)

    • SE_CriticalSpellChance (294) Modfies by % the chance to critical spell chance AND critical damage modifer. [damage portion does not Stack]

    • SE_SpellCritDmgIncrease (155) Modifies by % the critical damage modifier. [Stacks]

Calculation

Critical Chance = SE_CriticalSpellChance + SE_SpellCritChance + SE_FrenziedDevastation

X = Damage Amount

CritMod = SE_CriticalSpellChance + SE_SpellCritDmgIncrease

Final Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ((X * SE_FcBaseEffects) * FcDamagePctCrit )*CritMod) + SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod) + (Item 'Spell Damage Amount" * CritMod) + SE_FcDamageAmtIncoming + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability )* CritMod)))

DAMAGE OVER TIME

*Critcal damage modifer for DOTs is always (2x) at baseline if you have a chance to critical.

  • Focus Effects that increase/decrease damage by percent.

    • SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.

    • SE_ImprovedDamage (124) Modifies by % the damage value after (413) is applied. (This value CAN critical) *Unlike DD spells this does critical for DOTS

    • SE_FcDamagePctCrit (302) Modifies by % the damage value after (413) is applied. (This value CAN critical)

  • Effects on CASTER that increase/decrease damage by a specific amount. *Damage is divided by duration and that value is applied to each tick

    • SE_FcDamageAmt (286) +/- a set damage amount (This value CAN NOT criticals).

    • SE_FcDamageAmtCrit (303) +/- a set damageamount (This value CAN critical)

    • Item 'Spell Damage Amount" * Not applied to DOTS

  • Effects on TARGET that increase/decrease damage by a specific amount. *Damage is divided by duration and that value is applied to each tick

    • SE_FcDamageAmtIncoming (297) +/- a set amount of damage (This value CAN NOT critical)

  • Effects on TARGET that increase/decrease damage by percent.

    • SE_FcSpellVulnerability (296) Modifies by % the casters base damage value (This value CAN critical).

  • Effects on CASTER that increase/decrease critical dot chance.

    • SE_CriticalDotChance (273) Modfies by % the chance to critical dot hance [Stacks]

    • SE_CriticalDotlDecay (433) Modifies by % the chance to critical dots. [Stacks]

      • Effect value decreases if spell cast is over the maximum level specified.

  • Effects on CASTER that increase/decrease critical dot damage. (Critical Spell Damage Modifier)

  • SE_DotCritDmgIncrease (375) Modifies by % the critical damage modifier. [Stacks]

Calculation

Critical Chance = SE_CriticalDotChance + SE_CriticalDotDecay

X = Damage Amount

CritMod = Baseline(100%) + SE_DotCritDmgIncrease

Final DOT Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ((X * SE_FcBaseEffects) * FcDamagePctCrit )*CritMod) + ((SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod)

+ SE_FcDamageAmtIncoming)/DURATION) + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability )* CritMod)))