Door Open Types

  • 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):

Open Type ID

Description

Notes

0

normal 90 degree door swing backward

1

normal 90 degree door swing backward

2

normal 90 degree door swing backward

3

normal 90 degree door swing backward

4

normal 90 degree door swing backward

5

normal 90 degree door swing forward

6

normal 90 degree door swing forward

7

normal 90 degree door swing forward

8

normal 90 degree door swing backward

9

nothing

10

slides forward

11

slides forward

12

slides forward

13

nothing

14

nothing

15

slides further forward

16

slides further forward

17

slides further forward

18

nothing

19

nothing

20

slides even further forward

21

slides even further forward

22

slides even further forward

23

nothing

24

nothing

25

slides furthest forward

26

slides furthest forward

27

slides furthest forward

28

nothing

29

nothing

30

rotates 90 degrees clockwise and returns

31

nothing

32

nothing

33

nothing

34

nothing

35

rotates 90 degrees clockwise and returns faster

36

rotates 90 degrees and jumps back

37

nothing

38

nothing

39

nothing

40

rotates 90 degrees clockwise and returns slower

41

nothing

42

nothing

43

nothing

44

nothing

45

slide sideways open and closes slowly

46

nothing

47

nothing

48

nothing

49

nothing

50

no door showing (invisible)

51

nothing

52

nothing

53

no door showing (invisible)

54

no door showing (invisible)

55

nothing

56

nothing

57

nothing

115

spins nonstop, 4 points saw damage

116

spins with pause, 4 points saw damage

120

moves down then up, 30 points spear damage

125

moves left then right, 30 points spear damage

130

swings back and forth, 4 points pendulum damage

135

no movement, 4 points blade damage if touched

140

moves up then down, 4 points crush damage

142

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

143

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

144

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

145

down then up, slow movement, 10 points crushed damage

146

down then up, fast movement, 50 points crushed damage

150

slide fast left, back slowly, 10 points crushed damage

151

slide slow left, back slowly, 10 points crushed damage

152

slide fast left, back quickly, 50 points crushed damage