Wander Types

EQEmu Grid Wander Types

These Wander Types are assigned to a Grid to cause the behavior listed below as the NPC wanders through Grid Waypoint Entries.

ID

Wander Type Name

Wander Type Description

0

GridCircular

Circle the points in order (IE 1 through 10); start back at first.

1

GridRandom10

Pick 10 random points from the grid set and cycle through.

2

GridRandom

Random; every point is randomly selected from the entire grid set.

3

GridPatrol

Patrol; walk way points in order (i.e. 1 through 10) and then reverse order (i.e. 10 through 1).

4

GridOneWayRepop

Go to the end and depop with spawn timer; walk waypoints in order (i.e. 1 through 10), depop at final point, and repop at initial point after spawn timer.

5

GridRand5LoS

Pick random closest 5 and pick one that's in line of sight.

6

GridOneWayDepop

Go the end and depop without spawn timer; walk waypoints in order (i.e. 1 through 10) and then depop.

7

GridCenterPoint

Initial point as the center, fan out to each grid point creating a "star burst" like pattern (1 - 2 - 1 - 4 - 1 - 3 - 1 - 5, etc.).

8

GridRandomCenterPoint

Initial point as the center, fan out to a random grid point.

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Causes an NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the center point column set to true. If no waypoints are marked as a center point, this wander type will not work. There is no numbering requirement or limit for center points--you can have as many as you need.

9

GridRandomPath

Randomly select a waypoint but follow path to it instead of walk directly to it ignoring walls.