Door Open Types

  • 115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):

Open Type ID

Description

Notes

0

normal 90 degree door swing backward

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1

normal 90 degree door swing backward

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2

normal 90 degree door swing backward

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3

normal 90 degree door swing backward

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4

normal 90 degree door swing backward

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5

normal 90 degree door swing forward

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6

normal 90 degree door swing forward

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7

normal 90 degree door swing forward

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8

normal 90 degree door swing backward

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9

nothing

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10

slides forward

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11

slides forward

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12

slides forward

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13

nothing

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14

nothing

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15

slides further forward

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16

slides further forward

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17

slides further forward

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18

nothing

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19

nothing

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20

slides even further forward

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21

slides even further forward

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22

slides even further forward

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23

nothing

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24

nothing

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25

slides furthest forward

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26

slides furthest forward

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27

slides furthest forward

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28

nothing

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29

nothing

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30

rotates 90 degrees clockwise and returns

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31

nothing

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32

nothing

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33

nothing

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34

nothing

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35

rotates 90 degrees clockwise and returns faster

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36

rotates 90 degrees and jumps back

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37

nothing

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38

nothing

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39

nothing

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40

rotates 90 degrees clockwise and returns slower

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41

nothing

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42

nothing

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43

nothing

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44

nothing

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45

slide sideways open and closes slowly

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46

nothing

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47

nothing

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48

nothing

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49

nothing

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50

no door showing (invisible)

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51

nothing

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52

nothing

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53

no door showing (invisible)

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54

no door showing (invisible)

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55

nothing

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56

nothing

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57

nothing

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115

spins nonstop, 4 points saw damage

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116

spins with pause, 4 points saw damage

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120

moves down then up, 30 points spear damage

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125

moves left then right, 30 points spear damage

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130

swings back and forth, 4 points pendulum damage

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135

no movement, 4 points blade damage if touched

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140

moves up then down, 4 points crush damage

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142

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

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143

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

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144

moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0)

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145

down then up, slow movement, 10 points crushed damage

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146

down then up, fast movement, 50 points crushed damage

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150

slide fast left, back slowly, 10 points crushed damage

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151

slide slow left, back slowly, 10 points crushed damage

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152

slide fast left, back quickly, 50 points crushed damage

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