115-152: All need invert_state to 1 to work correctly. If invert_state is 0, they don't move but you take damage still if you touch them (Thanks Qadar, for this information):
Open Type ID | Description | Notes |
0 | normal 90 degree door swing backward | ​ |
1 | normal 90 degree door swing backward | ​ |
2 | normal 90 degree door swing backward | ​ |
3 | normal 90 degree door swing backward | ​ |
4 | normal 90 degree door swing backward | ​ |
5 | normal 90 degree door swing forward | ​ |
6 | normal 90 degree door swing forward | ​ |
7 | normal 90 degree door swing forward | ​ |
8 | normal 90 degree door swing backward | ​ |
9 | nothing | ​ |
10 | slides forward | ​ |
11 | slides forward | ​ |
12 | slides forward | ​ |
13 | nothing | ​ |
14 | nothing | ​ |
15 | slides further forward | ​ |
16 | slides further forward | ​ |
17 | slides further forward | ​ |
18 | nothing | ​ |
19 | nothing | ​ |
20 | slides even further forward | ​ |
21 | slides even further forward | ​ |
22 | slides even further forward | ​ |
23 | nothing | ​ |
24 | nothing | ​ |
25 | slides furthest forward | ​ |
26 | slides furthest forward | ​ |
27 | slides furthest forward | ​ |
28 | nothing | ​ |
29 | nothing | ​ |
30 | rotates 90 degrees clockwise and returns | ​ |
31 | nothing | ​ |
32 | nothing | ​ |
33 | nothing | ​ |
34 | nothing | ​ |
35 | rotates 90 degrees clockwise and returns faster | ​ |
36 | rotates 90 degrees and jumps back | ​ |
37 | nothing | ​ |
38 | nothing | ​ |
39 | nothing | ​ |
40 | rotates 90 degrees clockwise and returns slower | ​ |
41 | nothing | ​ |
42 | nothing | ​ |
43 | nothing | ​ |
44 | nothing | ​ |
45 | slide sideways open and closes slowly | ​ |
46 | nothing | ​ |
47 | nothing | ​ |
48 | nothing | ​ |
49 | nothing | ​ |
50 | no door showing (invisible) | ​ |
51 | nothing | ​ |
52 | nothing | ​ |
53 | no door showing (invisible) | ​ |
54 | no door showing (invisible) | ​ |
55 | nothing | ​ |
56 | nothing | ​ |
57 | nothing | ​ |
115 | spins nonstop, 4 points saw damage | ​ |
116 | spins with pause, 4 points saw damage | ​ |
120 | moves down then up, 30 points spear damage | ​ |
125 | moves left then right, 30 points spear damage | ​ |
130 | swings back and forth, 4 points pendulum damage | ​ |
135 | no movement, 4 points blade damage if touched | ​ |
140 | moves up then down, 4 points crush damage | ​ |
142 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | ​ |
143 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | ​ |
144 | moves up then down nonstop automatically (moves up and down 1 time only if invert_state is set to 0) | ​ |
145 | down then up, slow movement, 10 points crushed damage | ​ |
146 | down then up, fast movement, 50 points crushed damage | ​ |
150 | slide fast left, back slowly, 10 points crushed damage | ​ |
151 | slide slow left, back slowly, 10 points crushed damage | ​ |
152 | slide fast left, back quickly, 50 points crushed damage | ​ |